<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Transform on Feynman 的博客</title><link>/tags/transform/</link><description>Recent content in Transform on Feynman 的博客</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Fri, 24 Jul 2026 12:00:00 +0800</lastBuildDate><atom:link href="/tags/transform/index.xml" rel="self" type="application/rss+xml"/><item><title>07｜场景图与变换</title><link>/posts/threejs-scene-graph/</link><pubDate>Fri, 24 Jul 2026 12:00:00 +0800</pubDate><guid>/posts/threejs-scene-graph/</guid><description>&lt;blockquote class="blockquote-regular"&gt;
 &lt;p&gt;场景图是 Three.js 的骨架系统。理解父子关系、变换继承和坐标系转换，就能用简单的几何体拼出复杂的 3D 结构。本节课通过太阳系模型和积木小动物拼装，深入理解场景图的树形结构。&lt;/p&gt;</description></item></channel></rss>