<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Shadows on Feynman 的博客</title><link>/tags/shadows/</link><description>Recent content in Shadows on Feynman 的博客</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Fri, 17 Jul 2026 10:00:00 +0800</lastBuildDate><atom:link href="/tags/shadows/index.xml" rel="self" type="application/rss+xml"/><item><title>04｜灯光与阴影</title><link>/posts/threejs-lights/</link><pubDate>Fri, 17 Jul 2026 10:00:00 +0800</pubDate><guid>/posts/threejs-lights/</guid><description>&lt;blockquote class="blockquote-regular"&gt;
 &lt;p&gt;灯光是 3D 场景的灵魂。掌握 5 种灯光类型和阴影三要素，就能让场景从「扁平感」变成「有层次的真实世界」。&lt;/p&gt;

&lt;/blockquote&gt;
&lt;p&gt;&lt;img src="/images/2026-07-07_series_threejs-creation-diary/04_lights/demo.png" alt="运行效果：5 种灯光对比 &amp;#43; 阴影质量展示"&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;从左到右：Ambient、Hemisphere、Directional、Point、Spot 五种灯光效果对比，下方为不同分辨率的阴影质量展示&lt;/em&gt;&lt;/p&gt;</description></item></channel></rss>