<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Model-Loading on Feynman 的博客</title><link>/tags/model-loading/</link><description>Recent content in Model-Loading on Feynman 的博客</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 28 Jul 2026 12:00:00 +0800</lastBuildDate><atom:link href="/tags/model-loading/index.xml" rel="self" type="application/rss+xml"/><item><title>08｜模型加载</title><link>/posts/threejs-model-loading/</link><pubDate>Tue, 28 Jul 2026 12:00:00 +0800</pubDate><guid>/posts/threejs-model-loading/</guid><description>&lt;blockquote class="blockquote-regular"&gt;
 &lt;p&gt;前 7 课我们一直在用代码创建几何体。真实项目中，3D 模型通常由美术在 Blender/Maya 中制作，导出为 GLTF/GLB 格式后加载到场景中。本节课掌握模型加载的完整流程：加载 → 压缩 → 缩放 → 动画。&lt;/p&gt;</description></item></channel></rss>