<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Materials on Feynman 的博客</title><link>/tags/materials/</link><description>Recent content in Materials on Feynman 的博客</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Thu, 16 Jul 2026 10:00:00 +0800</lastBuildDate><atom:link href="/tags/materials/index.xml" rel="self" type="application/rss+xml"/><item><title>03｜材质系统</title><link>/posts/threejs-materials/</link><pubDate>Thu, 16 Jul 2026 10:00:00 +0800</pubDate><guid>/posts/threejs-materials/</guid><description>&lt;blockquote class="blockquote-regular"&gt;
 &lt;p&gt;材质决定了物体表面如何与光线交互。掌握 6 种材质类型和 PBR 参数，就能让 3D 物体从&amp;quot;塑料感&amp;quot;变成&amp;quot;照片级真实&amp;quot;。&lt;/p&gt;</description></item></channel></rss>