<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Environment-Mapping on Feynman 的博客</title><link>/tags/environment-mapping/</link><description>Recent content in Environment-Mapping on Feynman 的博客</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sun, 30 Aug 2026 18:00:00 +0800</lastBuildDate><atom:link href="/tags/environment-mapping/index.xml" rel="self" type="application/rss+xml"/><item><title>05｜着色（光照模型与纹理映射）</title><link>/posts/games101-shading/</link><pubDate>Sun, 30 Aug 2026 18:00:00 +0800</pubDate><guid>/posts/games101-shading/</guid><description>&lt;blockquote class="blockquote-regular"&gt;
 &lt;p&gt;课程主讲：闫令琪 (Lingqi Yan) | UCSB
B站课程链接：https://www.bilibili.com/video/BV1X7411F744
本章对应课件：&lt;a href="https://sites.cs.ucsb.edu/~lingqi/teaching/resources/GAMES101_Lecture_07.pdf"&gt;第 7 讲&lt;/a&gt;（Illumination, Shading and Graphics Pipeline）、&lt;a href="https://sites.cs.ucsb.edu/~lingqi/teaching/resources/GAMES101_Lecture_08.pdf"&gt;第 8 讲&lt;/a&gt;（Shading, Pipeline and Texture Mapping）、&lt;a href="https://sites.cs.ucsb.edu/~lingqi/teaching/resources/GAMES101_Lecture_09.pdf"&gt;第 9 讲&lt;/a&gt;（Texture Mapping cont.）&lt;/p&gt;</description></item></channel></rss>