<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Environment-Map on Feynman 的博客</title><link>/tags/environment-map/</link><description>Recent content in Environment-Map on Feynman 的博客</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Thu, 23 Jul 2026 12:00:00 +0800</lastBuildDate><atom:link href="/tags/environment-map/index.xml" rel="self" type="application/rss+xml"/><item><title>06｜纹理与贴图</title><link>/posts/threejs-textures/</link><pubDate>Thu, 23 Jul 2026 12:00:00 +0800</pubDate><guid>/posts/threejs-textures/</guid><description>&lt;blockquote class="blockquote-regular"&gt;
 &lt;p&gt;纹理是给 3D 物体「穿衣服」的过程。理解 UV 坐标、学会加载和控制纹理、掌握环境贴图的反射原理，就能让场景从「素模」变成「有质感的世界」。&lt;/p&gt;

&lt;/blockquote&gt;
&lt;p&gt;&lt;img src="/images/2026-07-07_series_threejs-creation-diary/06_textures/demo.png" alt="运行效果：纹理与贴图演示"&gt;&lt;/p&gt;
&lt;h2 id="01-学习目标"&gt;01 学习目标&lt;/h2&gt;
&lt;p&gt;本节课聚焦 Three.js 纹理与贴图系统：&lt;/p&gt;</description></item></channel></rss>