<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Controls on Feynman 的博客</title><link>/tags/controls/</link><description>Recent content in Controls on Feynman 的博客</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sun, 19 Jul 2026 12:00:00 +0800</lastBuildDate><atom:link href="/tags/controls/index.xml" rel="self" type="application/rss+xml"/><item><title>05｜相机与控制</title><link>/posts/threejs-cameras/</link><pubDate>Sun, 19 Jul 2026 12:00:00 +0800</pubDate><guid>/posts/threejs-cameras/</guid><description>&lt;blockquote class="blockquote-regular"&gt;
 &lt;p&gt;相机决定了用户「从哪里看」和「看到多大范围」。掌握透视相机和正交相机的区别，理解视锥体和裁剪面，就能精确控制 3D 场景的视觉呈现。&lt;/p&gt;

&lt;/blockquote&gt;
&lt;p&gt;&lt;img src="/images/2026-07-07_series_threejs-creation-diary/05_cameras/demo.png" alt="运行效果：透视相机 vs 正交相机对比"&gt;&lt;/p&gt;</description></item></channel></rss>