<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Uv-Mapping on Feynman's Blog</title><link>/en/tags/uv-mapping/</link><description>Recent content in Uv-Mapping on Feynman's Blog</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 23 Jul 2026 12:00:00 +0800</lastBuildDate><atom:link href="/en/tags/uv-mapping/index.xml" rel="self" type="application/rss+xml"/><item><title>06 | Textures and Mapping</title><link>/en/posts/threejs-textures/</link><pubDate>Thu, 23 Jul 2026 12:00:00 +0800</pubDate><guid>/en/posts/threejs-textures/</guid><description>&lt;blockquote class="blockquote-regular"&gt;
 &lt;p&gt;Textures are how you &amp;ldquo;dress up&amp;rdquo; 3D objects. Understanding UV coordinates, learning to load and control textures, and mastering environment map reflections will transform your scene from &amp;ldquo;bare models&amp;rdquo; to a &amp;ldquo;world with质感&amp;rdquo;.&lt;/p&gt;

&lt;/blockquote&gt;
&lt;p&gt;&lt;img src="/images/2026-07-07_series_threejs-creation-diary/06_textures/demo.png" alt="Demo: Textures and Mapping"&gt;&lt;/p&gt;
&lt;h2 id="01-learning-objectives"&gt;01 Learning Objectives&lt;/h2&gt;
&lt;p&gt;This lesson focuses on Three.js texture and mapping system:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Master TextureLoader for loading image textures&lt;/li&gt;
&lt;li&gt;Understand UV coordinates and texture mapping&lt;/li&gt;
&lt;li&gt;Learn to control texture repeat, offset, and wrap&lt;/li&gt;
&lt;li&gt;Master CubeTextureLoader for skybox loading&lt;/li&gt;
&lt;li&gt;Master environment maps (envMap) and reflections&lt;/li&gt;
&lt;li&gt;Understand RGBELoader for HDRI environment maps&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="02-texture-basics"&gt;02 Texture Basics&lt;/h2&gt;
&lt;h3 id="what-is-a-texture"&gt;What is a Texture&lt;/h3&gt;
&lt;p&gt;A texture is the process of &amp;ldquo;sticking&amp;rdquo; a 2D image onto a 3D object&amp;rsquo;s surface. Three.js maps image pixels to each vertex of the geometry using UV coordinates.&lt;/p&gt;</description></item></channel></rss>