<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Scene-Graph on Feynman's Blog</title><link>/en/tags/scene-graph/</link><description>Recent content in Scene-Graph on Feynman's Blog</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Fri, 24 Jul 2026 12:00:00 +0800</lastBuildDate><atom:link href="/en/tags/scene-graph/index.xml" rel="self" type="application/rss+xml"/><item><title>07 | Scene Graph and Transformations</title><link>/en/posts/threejs-scene-graph/</link><pubDate>Fri, 24 Jul 2026 12:00:00 +0800</pubDate><guid>/en/posts/threejs-scene-graph/</guid><description>&lt;blockquote class="blockquote-regular"&gt;
 &lt;p&gt;The scene graph is the skeleton system of Three.js. Understanding parent-child relationships, transform inheritance, and coordinate system conversion allows you to build complex 3D structures from simple geometry. This lesson explores the solar system model and block-based animal assembly to deeply understand the scene graph&amp;rsquo;s tree structure.&lt;/p&gt;

&lt;/blockquote&gt;
&lt;p&gt;&lt;img src="/images/2026-07-07_series_threejs-creation-diary/07_scene-graph/demo.png" alt="Demo: Solar System"&gt;&lt;/p&gt;
&lt;h2 id="01-learning-objectives"&gt;01 Learning Objectives&lt;/h2&gt;
&lt;p&gt;This lesson focuses on Three.js scene graph and transform system:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Understand the scene graph tree structure&lt;/li&gt;
&lt;li&gt;Master parent-child relationships and transform inheritance&lt;/li&gt;
&lt;li&gt;Distinguish local versus world coordinate systems&lt;/li&gt;
&lt;li&gt;Learn Object3D grouping management&lt;/li&gt;
&lt;li&gt;Master scene.traverse() traversal&lt;/li&gt;
&lt;li&gt;Learn AxesHelper / GridHelper debugging&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="02-scene-graph-tree-structure"&gt;02 Scene Graph Tree Structure&lt;/h2&gt;
&lt;h3 id="what-is-a-scene-graph"&gt;What is a Scene Graph&lt;/h3&gt;
&lt;p&gt;All objects in Three.js are organized as a tree, with scene as the root node. A child object&amp;rsquo;s transform (position/rotation/scale) is relative to its parent. When the parent transforms, all children follow.&lt;/p&gt;</description></item></channel></rss>