<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Pbr on Feynman's Blog</title><link>/en/tags/pbr/</link><description>Recent content in Pbr on Feynman's Blog</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 16 Jul 2026 10:00:00 +0800</lastBuildDate><atom:link href="/en/tags/pbr/index.xml" rel="self" type="application/rss+xml"/><item><title>03 | Material System</title><link>/en/posts/threejs-materials/</link><pubDate>Thu, 16 Jul 2026 10:00:00 +0800</pubDate><guid>/en/posts/threejs-materials/</guid><description>&lt;blockquote class="blockquote-regular"&gt;
 &lt;p&gt;Materials determine how object surfaces interact with light. Master 6 material types and PBR parameters to transform 3D objects from &amp;ldquo;plastic look&amp;rdquo; to &amp;ldquo;photorealistic&amp;rdquo;.&lt;/p&gt;

&lt;/blockquote&gt;
&lt;h2 id="01-learning-objectives"&gt;01 Learning Objectives&lt;/h2&gt;
&lt;p&gt;This lesson focuses on the Three.js material system:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Distinguish 6 material types and their use cases&lt;/li&gt;
&lt;li&gt;Understand PBR material roughness and metalness parameters&lt;/li&gt;
&lt;li&gt;Master environment mapping (CubeTexture) for reflection effects&lt;/li&gt;
&lt;li&gt;Understand normal mapping principles and usage&lt;/li&gt;
&lt;li&gt;Learn to use TextureLoader for external texture loading&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="02-material-types-comparison"&gt;02 Material Types Comparison&lt;/h2&gt;
&lt;p&gt;Three.js provides multiple material types, each suitable for different scenarios:&lt;/p&gt;</description></item></channel></rss>