<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Linear-Algebra on Feynman's Blog</title><link>/en/tags/linear-algebra/</link><description>Recent content in Linear-Algebra on Feynman's Blog</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Tue, 21 Jul 2026 12:00:00 +0800</lastBuildDate><atom:link href="/en/tags/linear-algebra/index.xml" rel="self" type="application/rss+xml"/><item><title>02 | Vectors and Linear Algebra</title><link>/en/posts/games101-vectors-linear-algebra/</link><pubDate>Tue, 21 Jul 2026 12:00:00 +0800</pubDate><guid>/en/posts/games101-vectors-linear-algebra/</guid><description>&lt;blockquote class="blockquote-regular"&gt;
 &lt;p&gt;Instructor: Lingqi Yan | UCSB
Bilibili: &lt;a href="https://www.bilibili.com/video/BV1X7411F744"&gt;https://www.bilibili.com/video/BV1X7411F744&lt;/a&gt;&lt;/p&gt;

&lt;/blockquote&gt;
&lt;h2 id="1-vector-basics"&gt;1 Vector Basics&lt;/h2&gt;
&lt;h3 id="definition-of-vectors"&gt;Definition of Vectors&lt;/h3&gt;
&lt;p&gt;&lt;img src="/images/2026-07-21_series_games101/02_vectors/chap2_01.png" alt="Vector Definition"&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Vectors have &lt;strong&gt;direction&lt;/strong&gt; and &lt;strong&gt;length&lt;/strong&gt;, but no absolute starting position&lt;/li&gt;
&lt;li&gt;Commonly denoted as $\vec{a}$ or bold &lt;strong&gt;a&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Represented by start and end points: $\overrightarrow{AB} = B - A$&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="vector-normalization"&gt;Vector Normalization&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Magnitude (length) of a vector: $||\vec{a}||$&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Unit vector&lt;/strong&gt;: A vector with magnitude 1, used to represent direction&lt;/li&gt;
&lt;li&gt;Normalization: $\hat{a} = \frac{\vec{a}}{||\vec{a}||}$&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="vector-addition"&gt;Vector Addition&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Geometric representation&lt;/strong&gt;: Parallelogram law &amp;amp; triangle law&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Algebraic calculation&lt;/strong&gt;: Add corresponding coordinates&lt;/li&gt;
&lt;/ul&gt;
$$
\vec{a} + \vec{b} = \begin{pmatrix} x_a + x_b \\ y_a + y_b \end{pmatrix}
$$&lt;p&gt;&lt;strong&gt;Geometric representation of vector addition&lt;/strong&gt;:&lt;/p&gt;</description></item></channel></rss>