<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Lights on Feynman's Blog</title><link>/en/tags/lights/</link><description>Recent content in Lights on Feynman's Blog</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Fri, 17 Jul 2026 10:00:00 +0800</lastBuildDate><atom:link href="/en/tags/lights/index.xml" rel="self" type="application/rss+xml"/><item><title>04 | Lights and Shadows</title><link>/en/posts/threejs-lights/</link><pubDate>Fri, 17 Jul 2026 10:00:00 +0800</pubDate><guid>/en/posts/threejs-lights/</guid><description>&lt;blockquote class="blockquote-regular"&gt;
 &lt;p&gt;Lights are the soul of a 3D scene. Master 5 light types and the three shadow elements to transform your scene from &amp;ldquo;flat&amp;rdquo; to a layered, realistic world.&lt;/p&gt;

&lt;/blockquote&gt;
&lt;p&gt;&lt;img src="/images/2026-07-07_series_threejs-creation-diary/04_lights/demo.png" alt="Demo: 5 light types comparison &amp;#43; shadow quality showcase"&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Left to right: Ambient, Hemisphere, Directional, Point, Spot — five light types comparison, with shadow quality showcase at different resolutions below&lt;/em&gt;&lt;/p&gt;
&lt;h2 id="01-learning-objectives"&gt;01 Learning Objectives&lt;/h2&gt;
&lt;p&gt;This lesson focuses on the Three.js lights and shadows system:&lt;/p&gt;</description></item></channel></rss>