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Games101
6 posts
2026
06 | Geometry (Basic Representations & Curves and Surfaces & Mesh Processing) and Shadow Mapping
9/9/26
Instructor: Lingqi Yan | UCSB Bilibili: https://www.bilibili.com/video/BV1X7411F744 Lectures covered: Lecture 10 (Geometry 1: …
games101
graphics
geometry
implicit
explicit
bezier
bernstein
bspline
mesh-subdivision
catmull-clark
loop-subdivision
mesh-simplification
quadric-error-metrics
shadow-mapping
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05 | Shading (Illumination Models and Texture Mapping)
8/30/26
Instructor: Lingqi Yan | UCSB Bilibili: https://www.bilibili.com/video/BV1X7411F744 Lectures covered: Lecture 7 (Illumination, Shading and …
games101
graphics
shading
blinn-phong
z-buffer
pipeline
texture-mapping
barycentric-coordinates
bilinear-interpolation
mipmap
environment-mapping
normal-mapping
shadow-mapping
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04 | Rasterization (Triangle Discretization and Anti-Aliasing)
8/16/26
Instructor: Lingqi Yan | UCSB Bilibili: https://www.bilibili.com/video/BV1X7411F744 Rasterization is the process of converting vector …
games101
graphics
rasterization
sampling
anti-aliasing
msaa
fxaa
taa
dlss
fourier
convolution
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03 | Transformations (2D and 3D)
8/9/26
Instructor: Lingqi Yan | UCSB Bilibili: https://www.bilibili.com/video/BV1X7411F744 1 Why Study Transformations Transformations have two …
games101
graphics
transformations
homogeneous-coordinates
affine
view
projection
euler
rodrigues
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02 | Vectors and Linear Algebra
7/21/26
Instructor: Lingqi Yan | UCSB Bilibili: https://www.bilibili.com/video/BV1X7411F744 1 Vector Basics Definition of Vectors Vectors have …
games101
graphics
vectors
linear-algebra
matrices
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01 | Overview & Rasterization
7/20/26
Instructor: Lingqi Yan | UCSB Course Link: https://www.bilibili.com/video/BV1X7411F744 1 What is Computer Graphics Computer Graphics: The …
games101
graphics
rasterization
rendering-pipeline
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