<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Affine on Feynman's Blog</title><link>/en/tags/affine/</link><description>Recent content in Affine on Feynman's Blog</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sun, 09 Aug 2026 12:00:00 +0800</lastBuildDate><atom:link href="/en/tags/affine/index.xml" rel="self" type="application/rss+xml"/><item><title>03 | Transformations (2D and 3D)</title><link>/en/posts/games101-transformations/</link><pubDate>Sun, 09 Aug 2026 12:00:00 +0800</pubDate><guid>/en/posts/games101-transformations/</guid><description>&lt;blockquote class="blockquote-regular"&gt;
 &lt;p&gt;Instructor: Lingqi Yan | UCSB
Bilibili: &lt;a href="https://www.bilibili.com/video/BV1X7411F744"&gt;https://www.bilibili.com/video/BV1X7411F744&lt;/a&gt;&lt;/p&gt;

&lt;/blockquote&gt;
&lt;h2 id="1-why-study-transformations"&gt;1 Why Study Transformations&lt;/h2&gt;
&lt;p&gt;Transformations have two core applications in graphics:&lt;/p&gt;
&lt;table&gt;
	&lt;thead&gt;
			&lt;tr&gt;
					&lt;th style="text-align: center"&gt;Application&lt;/th&gt;
					&lt;th style="text-align: left"&gt;Description&lt;/th&gt;
					&lt;th style="text-align: left"&gt;Example&lt;/th&gt;
			&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tbody&gt;
			&lt;tr&gt;
					&lt;td style="text-align: center"&gt;&lt;strong&gt;Modeling&lt;/strong&gt;&lt;/td&gt;
					&lt;td style="text-align: left"&gt;Place objects in a scene&lt;/td&gt;
					&lt;td style="text-align: left"&gt;Translate, rotate, scale objects&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td style="text-align: center"&gt;&lt;strong&gt;Viewing&lt;/strong&gt;&lt;/td&gt;
					&lt;td style="text-align: left"&gt;Project 3D scene onto a 2D image&lt;/td&gt;
					&lt;td style="text-align: left"&gt;Camera transform, projection transform&lt;/td&gt;
			&lt;/tr&gt;
	&lt;/tbody&gt;
&lt;/table&gt;
&lt;hr&gt;
&lt;h2 id="2-2d-transformations"&gt;2 2D Transformations&lt;/h2&gt;
&lt;h3 id="scale"&gt;Scale&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Uniform scale&lt;/strong&gt; (all directions scaled equally):&lt;/p&gt;
&lt;p&gt;&lt;img src="/images/2026-07-21_series_games101/03_transforms/chap3_01.png" alt="Uniform Scale"&gt;&lt;/p&gt;
&lt;p&gt;$x' = sx \qquad y' = sy$&lt;/p&gt;
$$
\begin{pmatrix} x' \\ y' \end{pmatrix} = \begin{pmatrix} s &amp; 0 \\ 0 &amp; s \end{pmatrix} \begin{pmatrix} x \\ y \end{pmatrix}
$$&lt;p&gt;For example: $x = 2, \; y = 2, \; s = 0.5$&lt;/p&gt;</description></item></channel></rss>