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Three.js Creation Diary 3 posts

08 | Model Loading

GLTF/GLB format details, GLTFLoader, Draco compression, LoadingManager progress, model auto-scaling and centering, LOD strategy, AnimationMixer

10 | GLSL Basics

Vertex/Fragment shader execution flow, gl_Position / gl_FragColor, attribute / uniform / varying channels, ShaderMaterial vs RawShaderMaterial, GLSL strong typing and built-in functions