08 | Model Loading
GLTF/GLB format details, GLTFLoader, Draco compression, LoadingManager progress, model auto-scaling and centering, LOD strategy, AnimationMixer
GLTF/GLB format details, GLTFLoader, Draco compression, LoadingManager progress, model auto-scaling and centering, LOD strategy, AnimationMixer
requestAnimationFrame vs GSAP, gsap.to/from/timeline, KeyframeTrack, AnimationObjectGroup, AnimationMixer model animation
Vertex/Fragment shader execution flow, gl_Position / gl_FragColor, attribute / uniform / varying channels, ShaderMaterial vs RawShaderMaterial, GLSL strong typing and built-in functions