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POSTS 27 posts

05 | Cameras and Controls

Distinguish perspective and orthographic cameras, master OrbitControls configuration, understand camera parameters (fov, aspect, near, far), and learn camera switching and parameter adjustment.

04 | Lights and Shadows

Master 5 light types (Ambient / Hemisphere / Directional / Point / Spot), understand the three elements of shadows, and learn to balance shadow quality with performance.

03 | Material System

Master 6 material types (Basic / Lambert / Phong / Standard / Physical / Toon), understand PBR material roughness and metalness, learn environment mapping and normal mapping.

02 | Geometry and Primitives

Master 5 basic geometries (Box, Sphere, Cylinder, Torus, Plane), understand the relationship between segments and performance, learn procedural texture generation and Wireframe visualization.