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POSTS 21 posts

08 | Model Loading

GLTF/GLB format details, GLTFLoader, Draco compression, LoadingManager progress, model auto-scaling and centering, LOD strategy, AnimationMixer

07 | Scene Graph and Transformations

Scene graph tree structure, parent-child relationships and transform inheritance, local vs world coordinate systems, Object3D grouping, scene.traverse() traversal, AxesHelper/GridHelper debugging

06 | Textures and Mapping

TextureLoader, UV coordinates and texture mapping, repeat/offset/wrap control, CubeTextureLoader skybox, environment map and reflection, RGBELoader HDRI

05 | Cameras and Controls

Distinguish perspective and orthographic cameras, master OrbitControls configuration, understand camera parameters (fov, aspect, near, far), and learn camera switching and parameter adjustment.

04 | Lights and Shadows

Master 5 light types (Ambient / Hemisphere / Directional / Point / Spot), understand the three elements of shadows, and learn to balance shadow quality with performance.

03 | Material System

Master 6 material types (Basic / Lambert / Phong / Standard / Physical / Toon), understand PBR material roughness and metalness, learn environment mapping and normal mapping.

02 | Geometry and Primitives

Master 5 basic geometries (Box, Sphere, Cylinder, Torus, Plane), understand the relationship between segments and performance, learn procedural texture generation and Wireframe visualization.