<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Canvas on Feynman's Blog</title><link>https://blog.deltastudio.space/en/categories/canvas/</link><description>Recent content in Canvas on Feynman's Blog</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 02 Sep 2026 10:00:00 +0800</lastBuildDate><atom:link href="https://blog.deltastudio.space/en/categories/canvas/index.xml" rel="self" type="application/rss+xml"/><item><title>Exploring HTML-in-Canvas: A New Web Frontier</title><link>https://blog.deltastudio.space/en/posts/html-in-canvas-exploration/</link><pubDate>Wed, 02 Sep 2026 10:00:00 +0800</pubDate><guid>https://blog.deltastudio.space/en/posts/html-in-canvas-exploration/</guid><description>&lt;blockquote class="blockquote-regular"&gt;&#10; &lt;p&gt;HTML-in-Canvas is a Web standard proposal incubated at WICG by the Chrome team — turning &lt;code&gt;&amp;lt;canvas&amp;gt;&lt;/code&gt; children from &amp;ldquo;invisible fallback content&amp;rdquo; into &amp;ldquo;layoutable, drawable, interactive offscreen HTML layers.&amp;rdquo; This means DOM becomes a first-class citizen of the GPU rendering pipeline for the first time.&lt;/p&gt;&#10;&#10;&lt;/blockquote&gt;&#10;&lt;p&gt;&lt;img src="https://blog.deltastudio.space/images/2026-09-02_html-in-canvas/beam-color-switch.gif" alt="HTML-in-Canvas lighting demo: adjusting the beam angle and cycling preset colors"&gt;&lt;/p&gt;&#10;&lt;h2 id="01-proposal-background"&gt;01 Proposal Background&lt;/h2&gt;&#10;&lt;h3 id="what-is-it"&gt;What is it?&lt;/h3&gt;&#10;&lt;p&gt;The core problem HTML-in-Canvas solves: &lt;strong&gt;render real HTML elements inside Canvas (2D or WebGL/WebGPU), and those elements are &amp;ldquo;alive&amp;rdquo; — typeable, interactive, accessible.&lt;/strong&gt;&lt;/p&gt;</description></item></channel></rss>